Game Jam Final Hours - Another Level?
I know, I know. I said I wasn't going to write another one of these... The Game Jam timeline was revised by 24 hours, so I decided to make another level!
Introducing: The Bathroom
It has two layers to it, similar to the kitchen. You have less room to work with, and I introduce a slightly new mechanic - throwing. There have been objects in every level that you cannot reach as the cat. You can try to throw objects to knock over others at the risk of getting the thrown object stuck out of reach. This level cranks that up a degree. There are 8 unreachable objects and only 7 reachable objects. I got a few rolls of toilet paper knocked off in my attempts.
Upper Layer
Lower Layer
Level Select Scalability
My level selector works like a charm! I only added a couple things in the global script to identify the name and path of the new level, and the level selector updated itself!
Wrapping Up
I'm done for real this time. I will only be playing other games from the Game Jam tomorrow and throughout the voting cycle. I may come back and update this game with some more levels in the future, but for now I'm putting away the keyboard and picking up my controllers. I still plan on doing a retrospective after the voting of the Game Jam.
I'll leave you with v2 of Catzpah. Good luck, and have fun!
Files
Get Catzpah - A Game of Mischief
Catzpah - A Game of Mischief
Play as Rufus the cat as you wander around the house creating a mess!
Status | Released |
Author | Cabrown |
Tags | Casual, Cats, Godot, Virtual Reality (VR), virtual-reality-vr, xr |
Languages | English |
More posts
- Post Jam Release51 days ago
- Game Jam Retrospective51 days ago
- Game Jam Day 5.5 - Release Day60 days ago
- Game Jam Day 5 - The Jam is in the Kitchen60 days ago
- Game Jam Day 4 - HUDs, Menus, and a New Level - Oh My!61 days ago
- Game Jam Day 3 - Scoring!62 days ago
- Game Jam Day 2 - Physics and First Level63 days ago
- Game Jam Day 1 - Themes, Ideas, and Basic Work64 days ago
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